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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Should there be at least one more major skill balance? - Page 6 - Guild Wars Forums - GW Guru
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Old Oct 11, 2007, 03:53 PM // 15:53   #101
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Quote:
Originally Posted by Rushin Roulette
Lol, Reading that I thought you invented a new skill there for a sec... the "NERF HAMMER BASH" . But instead of that maybe exchange it for "crosseyed hammer bash" (only during April fools or something) 50% chance to miss with 4 or less strength and hitting your own foot causing 50HP self damage and crippled for 10 seconds . That should stop any thumping going on for a while
hah, not really what i meant but ... good suggestion :P
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Old Oct 11, 2007, 06:02 PM // 18:02   #102
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Originally Posted by Rahja the Thief
Yes, one big skill balance is needed.

Game Updates for October 6th, 2007
  • Unplugged the Guild Wars servers.
  • Plugged in the Auto Assault servers. Guild Wars players may now play Auto Assault free of charge.
  • Arena Net has left PlayNC and joined EA.
Oooh Auto Assault? Hope they kept my stuff :P

Anyway, back on topic. I personally believe that there should be more than just one more major skill balance. They should be rolling out skill balances weekly. Changing things, seeing how they work, seeing what's over powered, what's not worth using, and changing those as well.

Because we haven't had a skill balance in such a long time, gvg and ha builds have virtually stagnated. There's hardly any innovation, since if you want to run x, y, and z; and everybody else runs a, b, and c, because a, b, and c are just better, you will get rolled. There's really just a set of builds to be used. Everybody does have 8 skill slots, but now there's just some builds which are so much better than others, that there's no reason to use anything else.

Just my opinion.
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Old Oct 11, 2007, 07:00 PM // 19:00   #103
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yeah, only major ballance they need to do is revert all skills back to the way the were released for PVE use then admit PVP and PVE are 2 separate games and seeing that they offer a PVP only version of the game make it so when you enter PVP areas the nerfed version of the skill loads. if they can make it so PVE only skills cant load in a PVP area they damn sure can make this happen. but i know GW2 is their their biggest concern so why do anything major for the customer base in GW1 that they hope will buy GW2
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Old Oct 11, 2007, 08:18 PM // 20:18   #104
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Yes, except purpose-specific like running and farming builds, most of all other PvE builds come from PvP fields with some modifications. And yes, even Terra tanks came from old old PvP Stone Dagger Mesmers.

PvP needs a skill balance for sure, PvE can use whatever PvP is left for it, cause PvE environment is so predictable you don't need a critical skill balance, ever.
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Old Oct 11, 2007, 08:38 PM // 20:38   #105
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I don't mean to sound rash, but I believe that the only skill balance that should be done, is to take all the nerfed skills and return them back to their original stats, and all the buffed skills can be left as is. Also soul reaping should be returned to it's original stats as well. Then let everyone have at it.

Let's face facts, skill balance is just a bullshit term that Anet created to force players to come up with new build types so the game does not get boring. The problem is that the player base it smarter and more efficent then Anet is creative. For every nerf, players came up with better builds to counter. Now we are at the end of the line and Anet has abanden GW to put all there energy into GW2. So I say return it to the way it was, and let the community have at it.

It would be interesting to see how Iway can counter spiritway, or paragonspike, counter legoway, so on and so forth.

Because we all know that HA is the most popular form of PvP, and that skill balance is done for the majority over the minority.
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Old Oct 11, 2007, 08:40 PM // 20:40   #106
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Originally Posted by Karia Mirniman
Please... NO........ Not for PvE.
I just imagined anet nerfing Glyph of Swiftness and Mind Blast
Sorry, I need to go cry in a corner now.. that thought is terrifying.
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Old Oct 12, 2007, 01:02 PM // 13:02   #107
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Originally Posted by manitoba1073
just ask all the fan bois whos knees always hurt.
No worse than hateboys with a foot in their mouth.
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Old Oct 12, 2007, 01:13 PM // 13:13   #108
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Too bad the skill balance is going to be terrible.

They generally are.
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Old Oct 12, 2007, 03:05 PM // 15:05   #109
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Quote:
Originally Posted by Chris Blackstar
I don't mean to sound rash, but I believe that the only skill balance that should be done, is to take all the nerfed skills and return them back to their original stats, and all the buffed skills can be left as is. Also soul reaping should be returned to it's original stats as well. Then let everyone have at it.

Let's face facts, skill balance is just a bullshit term that Anet created to force players to come up with new build types so the game does not get boring. The problem is that the player base it smarter and more efficent then Anet is creative. For every nerf, players came up with better builds to counter. Now we are at the end of the line and Anet has abanden GW to put all there energy into GW2. So I say return it to the way it was, and let the community have at it.

It would be interesting to see how Iway can counter spiritway, or paragonspike, counter legoway, so on and so forth.

Because we all know that HA is the most popular form of PvP, and that skill balance is done for the majority over the minority.
Anet didn't create the term Skill Balance.
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Old Oct 12, 2007, 03:31 PM // 15:31   #110
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its the end of the week, wtb update! gogo anet i want to hear that sexy sentence > new build of gw is availible.
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Old Oct 12, 2007, 03:36 PM // 15:36   #111
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I always dread these 'big' skill balance updates.

They so often nerf good skills into becoming 'no longer worth using' skills.

I dread it more after so long of not having one and having got comfortable with my current selection of PvE builds.

I know that it is often PvP that dictates the changes and that doesnt do anything to make me like them any better, but i know they need to happen.

Here's hoping that we get more buffs than nerfs and they generally leave the PvE only skills alone (after all, that was part of the point of them), unless it is to buff them or restore the function of some of those so horribly nerfed.

At least in GW2 they are talking about seperating PvE and PvP completely as far as skills go.
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